Furiosa director George Miller says 2015's Mad Max game "wasn't as good as we wanted it to be" - but he'd love Hideo Kojima to make a new one
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"But he's got so much fantastic stuff on his own head, so I would never ask him"
(Image credit: Warner Bros.)
Mad Max series director George Miller would love for Hideo Kojima to make a Mad Max game, but he'd "never ask him" to do it.
Speaking to GamingBible in the video just below, George Miller was asked if he'd want a new Mad Max video game. Miller pointed to Avalanche's 2015 Mad Max game, which launched shortly after Fury Road, but said it
"wasn't as good as we wanted it to - it wasn't in our hands."
"I'm one of those people where I'd rather not do something unless you're going to do it at the highest level," Miller continues.
"But I've just been speaking to [Hideo] Kojima here who came all the way from Japan. If he would take it on . . . but he's got so much fantastic stuff on his own head, so I would never ask him. But if someone like that would take it on, because I couldn't do it."
As it happens, the 2015 Mad Max game Miller is referring to was released on September 1, the same day as Kojima's last Metal Gear Solid game: Metal Gear Solid 5: The Phantom Pain. That probably wasn't the wisest marketing decision for the Avalanche game, and although it didn't fare too well critically at launch, it has managed to establish a fanbase and something of a cult following in the years since.
For Miller, though, Furiosa: A Mad Max Saga is out tomorrow Friday, May 24. In our
Furiosa: A Mad Max Saga review, we heaped praise on it, calling the new movie "a prequel that finds new ways to surprise."
Mad Max Dev Takes Offense At 'Nonsense' Criticism Of The 2015 Video Game
In response to the franchise's creator
When we talk about Xbox games that are underrated here at Pure Xbox, the
Mad Max game from 2015 is often one that enters the discussion - and it's also a game that's regularly discounted by 90% in the weekly deals on the Xbox Store.
Despite the love for it though, it didn't review
that well, racking up a 72 Metacritic average for Xbox One. And in an interview with
Gaming Bible this week, Mad Max franchise creator George Miller admitted that he was a bit disappointed by it:
"It wasn't as good as I wanted it to be, it wasn't in our hands, we gave all our material to a company to do it."
The company that Miller refers to is Avalanche Studios, and in a response on social media today, one of the studio's founders (Christofer Sundberg) hit back with a
series of tweets, calling Miller's comments "complete nonsense".
Christofer Sundberg
This is complete nonsense and just shows complete arrogance. They did everything they could to make this a complete linear game after having signed up with a developer of open-world games. I'm sure Hideo Kojima would make an awesome Mad Max game, but it would be a completely different experience.
After the first year of development they realized that they had forced us to make a linear experience rather than the open world game we pitched. We threw away a year of work and got to hear that "players wants autonomy in this day and age". Well, no shit...
As we were forced to release Mad Max on the same day as MGS, they blamed us for the bad sales and cancelled a bunch of awesome DLC that was just sitting there waiting to be released.
I can fill X with true stories about the development of Mad Max. It was a hell of a great game, but released in a terrible release-window, which we could not convince the publisher to do otherwise.
The Mad Max game team deserves so much more credit than they have been given. Everyone involved in that project bears the scars of a hell of a project. To hear that the ones who were supposed to support us, just shit all over the work of an awesome team pisses me off.
Já não lia uma "resposta guardada na gaveta" com tanta Furiosa, desde que o produtor da iD achou que podia trazer as suas mentiras para a praça pública contra o "gag order" do Mick Gordon (que guardou tudo num diário!). Correu mal, é pouco.